Gesture Controlled Virtual Reality Desktop

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2014
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Swarthmore College. Dept. of Engineering
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Thesis (B.A.)
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Full copyright to this work is retained by the student author. It may only be used for non-commercial, research, and educational purposes. All other uses are restricted.
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Abstract
Today, all computers are interfaced through a one or two dimensional input controller such as a keyboard, mouse, or touch screen. This, however, is not how humans normally perceive and interact with their environment. Thus, to do away with this unnatural paradigm and evolve human-computer interactions, we propose a new system which allows for three dimensional interaction with a computer using intuitive and natural gestures, similar to the movements used in everyday life. To create a proof of concept for this new style of interface we combine the MYO Gesture Control Armband, the Unity game engine, and the Oculus Rift Virtual Reality Headset to create an interactive File System Manager application in a three dimensional, virtual reality world. We first use the MYO to read muscle movements in the arm and determine hand poses. This information is then ported to the Unity software which creates the virtual reality environment and maps these poses to functions involving interactive objects. Finally, the Oculus Rift uses stereoscopic vision techniques to display this environment to the user in such a way as to immerse them into the world we have created.
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